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(2 edits) (+1)

Well done on completing the game jam!

I like the idea of a dance battle type of game! I think the FPS parts of the game actually makes the game less fun. The FPS mechanics feel shallow, the enemies don't attack or in my play through just stood still.

I would suggest removing the FPS mechanics and make it a game about dancing (which seems like the more fun idea). To me it makes more sense that the player is "fighting" the AI when they are dancing and every beat that is "missed" damages the player and every beat that is "hit" damages the enemy (Something like Friday Night Funkin)

The controls feel very sensitive to me. This makes it hard to interact with the world.

I would suggest just scoping down and focusing on the core of the game.

But well done!!! Looks like a lot of work went into this

Noted. Thank you very much for your feedback!
I'd say due to the amount of time we had, we didn't really get to implement a proper AI system and there were a couple enemies that we didn't even get to put into the game (sorry Soapy). But we'll definitely keep that in mind, we kinda thought the FPS "Doom-Like" sections were fun but perhaps the Dance element might be better to just be the main focus.

Maybe it could be like Puzzle Fighter from Capcom, but with the Dance elements used to damage enemies like you say.

Thank you again!