Hi there. Hope you guys are well.
Well done on the game, I think it looks great and is a solid concept.
I have some feedback I'd like to share if you decide to further develop it.
First thing is that I think you should switch the colours of Dragons' and Sheep' health, as the red on the sheep made me think I needed to shoot them first. It is mostly just a universal translation in games of Red means bad and Green means Good. (that's just me however) I also felt the collision on the Projectiles didn't always hit my target and passed through, but that is fine since you made this in a weekend and I assume not a lot of time for testing.
I hope you guys consider working on this further, maybe releasing both a WebGL and Android version.
I look forward to seeing your future projects. Well done!
V Master
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Hi, hope you are well and keeping safe.
Have to say, I am insanely impressed by this. Was not expecting one of the Best Typing Games I ever played (sorry Mavis Beacon) when I started. Loving the Art style with the Paper Mario Influence as well as the emotional dynamics between characters.
The typing element alone is a great tool to help kids improve their typing. It made me want to increase the difficulty to the max in order to test my skills.
Only problem, I was not able to play the WebGL version, but I did download the Windows verison. Assuming you can get the WebGL Version to run on other devices like Tablets/iPad with external Keyboards, it can open up a wide player base.
Congrats again on winning Best Asian Game for Game Jam Plus.
I look forward to seeing your future work!
Hi, hope you are well and keeping safe.
Really did enjoy it, well done!
I'm very happy that it is a "Twin Stick" shooter where I can aim my attacks and the art is great!
Only complaints are I think the music should have a seamless loop and the resolution got a bit buggy at times and didn't scale certain UI right. (feel like the mouse cursor keeps changing size). But this is a Game Jam project, so I cannot be too harsh.
Well done and I look forward to your future projects!
Well Done! Very Beautiful and well told story which also did not detract from the hardships that indians went through. Artwork is also very beautiful and I look forward to your future projects!
Two suggestions I have:
1. Consider making this playable through WebGL so that it can be easier to share and be played by more people. It may also run on certain mobile devices and you could add extra inputs/buttons for the sections with movement when it is played on those platforms.
2. During the dialouge when the player needs to click, add a small indicator to tell the player they must press/click a button to continue the story.
Once again, Well done!
Hi there. Thank you for the feedback!
With regards to the movement, it was a bit tricky to get it to feel less floaty for the prototype. Hopefully we can get it to be more tight and maybe add in more options like jumping. For the dance moves, due to the nature of this Game Jam being less than 48 Hours, was somewhat tricky to get enough unique animations that flowed through nicely. However, we will indeed update and improve them over time.
Thanks again!
Thank you for feedback!
Regarding the controls, I don't why it doesn't feel great for some of the players who have test this. Within our team, it has been mostly solid, but if we do decide to further expand and update the game, we will push to get better controls and perhaps keep the overall game to be a Dance Combat.
Thank you again!
Noted. Thank you very much for your feedback!
I'd say due to the amount of time we had, we didn't really get to implement a proper AI system and there were a couple enemies that we didn't even get to put into the game (sorry Soapy). But we'll definitely keep that in mind, we kinda thought the FPS "Doom-Like" sections were fun but perhaps the Dance element might be better to just be the main focus.
Maybe it could be like Puzzle Fighter from Capcom, but with the Dance elements used to damage enemies like you say.
Thank you again!
I like the concept and idea. Basically a mini puzzle game with story and learning elements. The sliding block puzzles do kinda take me back to games back from my childhood. Well Done!
Sorry, I don't speak or read Portuguese, I hope this translation is easy for you to read.
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Desculpe, eu não falo ou leio português, espero que esta tradução seja fácil para você ler.
Gosto do conceito e da ideia. Basicamente um mini jogo de quebra-cabeça com história e elementos de aprendizagem. Os quebra-cabeças de blocos deslizantes meio que me levam de volta aos jogos da minha infância. Bem feito!
Love how it is basically a Local Multiplayer version of Fall Guys with Tank Controls. I really like the casino theme, great use of the art style and assets.
Only issue I had was that the animations on the character wouldn't play. For that I suggest maybe removing the Fixed Duration and Exit Time within the Animator window for the character.
Well Done! Hope to see more of this!
Hi there. Just played your game, I really like the art style.
First thing, I think if the enemies were in a slightly different shade, it would really help in terms of identifying the player and enemies on screen.
Also sometimes the hits don't seem to connect most of the time. Regarding the hit sound effect, I feel like it plays a bit too early and should be changed to start as soon as the Attack has been hit...
There some minor issues like animations not working, but I can't really complain because it was a 48 Jam. If you do consider coming back to update it, I suggest that and maybe a small Game Over screen.
Also I think there was a wall in the top right side of the map missing and I was able to leave and explore the outside... I'm guessing one of the level editors got tired and forgot a wall XD
Overall, good job and I look forward to seeing your future titles.
Thank you so much for the feedback!
It somewhat made a lot of sense to display instructions within the text, since just having a plain wall wouldn't exactly motivate the player to shoot it.
One thing I would recommend giving a shot with, is try to knock down the wall by shooting one of the bouncing balls at it.
I feel like I should have switched level 2 and 3 around, since 3 is a lot less chaotic. XD
Thanks again!
CONGRATULATIONS Vehlow012!
You have gotten one of the highest scores over the #CCAOnline weekend and won yourself a Copy of Snack Tick!
To claim the Steam Code, please send me a message over on one of the social media links above.
I look forward to seeing you play #SnackTick!
Well Done, Take Care, Stay Safe and Shine On!
Hello there!
I am currently making a demo for my upcoming game (Snack Tick) which will releasing on Steam later this month. However, during the Launch Weekend, I will allow players to play a Demo of a small section of the game and this will include a LeaderBoard. However, I have not yet implemented this Leaderboard system because it will be on itch.io, so is there any way I could use the player's Username and/or itch.io ID in order to store their scores for the Demo leader board?
For example, a user logs into itch.io, plays the demo, gets a score of 100, makes it to the top of the leader board, I could potentially send the person a digital prize afterwards.
So in order to reduce clutter, repeating names or cheating, I would like to use itch.io's log in information for this or something similar? Can it be done on itch.io with the current interface?