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thank you very much


I agree about the variation, I had intended for the ghosts to sound cute but I also think it sounds a bit off

the idea behind the bullets being stars was to make them seem magical since they were able to hit ghosts, thank you I put way more time into the thumbnail than I should have

I agree it was harder than I had wanted I made the difficulty curve last after I made all the upgrades and ended up not getting to test it much,the reason the drops disappear is to reduce lag unfortunately I also feel like it's too fast, I ended up not having time to add anything after you maxed out but definitely wanted to, I do feel a score or timer would have worked but didn't think about that 

close once you pick an upgrade you'll keep it for the rest of the run


the knockback is a little buggy unfortunately and doesn't always work, also needs to be maxed before its noticeable

+1 health is the only upgrade you can get infinitely but ended up being bad since you don't get enough XP to use it


I had added the ability to hold the fire button but removed it because it made auto-fire useless


I'd definitely like to expand on this later on and once again thank you very much it really means a lot to me