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Girl With A Shotgun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #25 | 3.725 | 3.725 |
Use of the Limitation | #43 | 3.412 | 3.412 |
Overall | #43 | 3.446 | 3.446 |
Presentation | #52 | 3.510 | 3.510 |
Concept | #81 | 3.137 | 3.137 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me
Software used
Godot, Aseprite, BFXR
Use of the limitation
Your Main Weapon Is a Shotgun
Cookies eaten
If You Count Wafers 20+
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Comments
Hey check out our stream and make fun of us https://twitch.tv/devdiaries!
Hey check out our stream and make fun of us https://twitch.tv/devdiaries!
I loved the cute grafics and the game style, good job! :D
thank you
Feels really smooth, nice!
thank you
Good game, the sound design was good, the art was REALLY good, cool game.
thank you
I liked visual style and sounds.
The gameplay is good, but some things could be tweaked a little:
Good spin on Vampire Survivors. Great job.
thank you
The XP disappearing was added close to the end to avoid lag, unfortunately I didn't get to test it enough
Once you've selected an upgrade it's locked in for the rest of the run
Nice game!! i love so art style so much!
thank you
great game and i always like to play game will leveling system
i feel after picking the upgrade the game time should slowly back to normal speed with some delay
thank you
and I really like that idea and will definitely do that if i continue working on it after the jam
The upgrade system was very enjoyable and firing the shotgun was satisfying. Great game!
thank you
Fantastic game. The upgrade system is nice and something I wanted to add to my game. Very simple, but effective.
thank you very much
Fun as hell!
The audio could use some songs as well as more effects, although the shotgun firing, especially with the explosion upgrade, sounds very cool! Some variation in the shot sounds would be helpful in long runs. Hitting a ghost made a sharp sound that didn't seem to fit too.
Visually I guess I'd only argue that shotgun bullets were a bit strange, but that's mostly nitpicking. The ghosts were nice and the girl was super cute, especially in the title/thumbnail art!
The game felt kinda tough to me if you don't get the upgrades as quick as possible. The ghost drops could last a bit longer, it makes runs too hard if you fail to grab 'em as early as you can. Some upgrades are very overpowered, I enjoyed having faster fire rate and exploding bullets! I also got auto firing, which was more of a quality of life and made me feel like playing Vampire Survivors (love that game!). Once I hit max level there seemed to be no point in continuing, since there was no score or time counter.
If I understood correctly, the upgrades are supposed to be defined randomly at the start of the run, but then you are stuck with those 3 ones until the end?
Regarding some of the upgrades:
One thing I'd like would be to be able to shoot automatically by holding the left mouse button, but that's just me.
All in all, this was a cool top-down shooter! I could see it growing and having more content, the basics are pretty much all there! Well done!
thank you very much
I agree about the variation, I had intended for the ghosts to sound cute but I also think it sounds a bit off
the idea behind the bullets being stars was to make them seem magical since they were able to hit ghosts, thank you I put way more time into the thumbnail than I should have
I agree it was harder than I had wanted I made the difficulty curve last after I made all the upgrades and ended up not getting to test it much,the reason the drops disappear is to reduce lag unfortunately I also feel like it's too fast, I ended up not having time to add anything after you maxed out but definitely wanted to, I do feel a score or timer would have worked but didn't think about that
close once you pick an upgrade you'll keep it for the rest of the run
the knockback is a little buggy unfortunately and doesn't always work, also needs to be maxed before its noticeable
+1 health is the only upgrade you can get infinitely but ended up being bad since you don't get enough XP to use it
I had added the ability to hold the fire button but removed it because it made auto-fire useless
I'd definitely like to expand on this later on and once again thank you very much it really means a lot to me
I like the effects and feedback. A little bit of randomness to the shotgun sound would help a lot, change the pitch each time would make it less repetitive. Nice game.
thank you, I agree I'm actually surprised I didn't think of that since I did with a lot of the sounds
Nice little game, quickly get into action and good mechanics. The player can become quickly overpowered as no new ennemies appear. On the other hand I think the sfx can be softer as it can be pretty agressive.
thank you, the enemies slowly get more hp as it goes on
Pretty fun, reminds me of Vampire Survivors or 20 Minutes Until Dawn, I think I would’ve enjoyed it more if the coins didn’t despawn after a while
Thank you, it was heavily inspired by vampire survivors, I agree the only reason I chose to make them despawn was to reduce lag
Man, I had the same idea! Yours is a better and evolved version! Had fun playing it and it deserves a high place. 11/10.
I might be biased but man, I send you all my love
thank you so much this really means a lot
Very very addictive, had a blast playing it
thank you
This game is so fun and addicting! I lost track of time playing it for a bit before I realized I should probably try out some other games too. I like how the upgrades feel like I'm getting exponentially more powerful.
thank you I'm very glad you liked it
I had to refrain myself from playing so I could write this review, this game is so addicting. The upgrades felt like I was getting the same ones over and over though, idk if you're just randomizing them at the start or if rand_range is tweaking but other than that, great game!
thank you, and after you've selected an upgrade you'll get it every time that run
I loved the idea and replayed it 10 time at least.
I miss some bosses at level 10 tho...
thank you, I'm glad you enjoyed it
Simple but addictive and with a lot of replayability, I was able to reach level 15 :D
But the abilities of each game were repeated a lot and reached its limit quickly
thank you and amazing job reaching LVL 15
I had tried to make it end kind of quick since it was a jam game and I didn't want to use too much of everyone's time, but i feel like it ended up making the weapon feel weak