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(+1)

I liked visual style and sounds.

The gameplay is good, but some things could be tweaked a little:

  • XP coins disapper very quickly. This forces the playstile in which you have to get the most dps possible. And that makes stun upgrade pretty much useless
  • Possible upgrades don't rotate enough during one playthrough.

Good spin on Vampire Survivors. Great job.

thank you

The XP disappearing was added close to the end to avoid lag, unfortunately I didn't get to test it enough


Once you've selected an upgrade it's locked in for the rest of the run