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(+1)

A 5 result on the dice-assembling step of the derelict generator (previously called "Breach") is also the result indicating an airlock.

I've just updated the file, clarifying that that result can also be an airlock (and that I added an airlock, by hand, to the Lowlands).

Thank you for your interest in the game, and for your feedback!

(+1)

Awesome! I had another question, too: as far as whether a ship has power/atmo, is that determined by the flavor in the objectives (i.e. "Don't turn the machines off" implies there is power still running somewhere) and breaches (a breach would guarantee no atmo in a room)? Or is it up to the GM to do whatever they prefer?

(+1)

I determine it by the objectives and rooms, though it's completely possible for the GM to choose themselves, or even just flip a coin for each.