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(+1)

Awesome! I had another question, too: as far as whether a ship has power/atmo, is that determined by the flavor in the objectives (i.e. "Don't turn the machines off" implies there is power still running somewhere) and breaches (a breach would guarantee no atmo in a room)? Or is it up to the GM to do whatever they prefer?

(+1)

I determine it by the objectives and rooms, though it's completely possible for the GM to choose themselves, or even just flip a coin for each.