This was pretty fun, but awkward and hard to understand. I beat all the levels but I don’t feel like I ever fully understood the mechanics.
When you move and jump, the circle increases which lets you move faster. I’m guessing that has something to do with the ghost character, but from a gameplay perspective, all that meant was the I needed to start moving and jumping at the beginning of each level to make the circle bigger.
The grappling hook was cool but a little unsatisfying to use because of how sticky the walls are. I think if you didn’t lose all momentum when you hit a wall, this would have felt a lot like N Game but with a grappling hook.
The level design felt all over the place and there’s only one level where I felt like it helped me understand the mechanics better, but it was one of the last ones. I think it was level 11, the one where you have to swing on the grappling hook to have enough speed to get past a blue barrier in the beginning.
Overall I enjoyed the game, and I think with a bit more polish you could have a very satisfying and unique platformer on your hands. The minimialistic graphics were nice to look at and also reminded of N Game.
By the way I played on PPSSPP and it ran perfectly fine for me