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Phase's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #8 | 2.982 | 3.308 |
Creativity | #9 | 3.606 | 4.000 |
Enjoyability | #10 | 3.328 | 3.692 |
Visual/Aesthetic Quality | #15 | 2.982 | 3.308 |
Soundtrack | #16 | 1.525 | 1.692 |
Clarity | #18 | 2.288 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The gameplay mechanics are really interesting, but at my first attempt was kinda difficult trying to understand how does they works, and also I don't know what does the L trigger should to do hehe.
Has a great level design and the difficulty increases, there are challenging levels. By the way, good work!
That was really interesting, but I played through the whole thing not fully understanding what I was doing lol. There seem to be a lot of mechanics going on in the background, but it's not immediately obvious how they all work. The ghost character seems to be related to whether you phase through walls or not, and their movement seems to be connected to the size of the circle, which seems to be connected to your built up momentum..?
Idk, it was confusing, but I actually really enjoyed it. The grappling hook is an awesome mechanic, if a bit buggy at times. I would love to play a more fleshed out version of this, so I definitely think you should keep working on it. There's a lot of potential here for sure!
I really liked this one, though I agree with Skleembof's points. I think this is one of the submissions with the most potential to be a really fun game with a little more polish.
game didnt load on psp, ued both psp and ppsspp files
That's weird. I swear it worked on my PSP. I'll check again. Maybe I messed up when uploading the files to Itch.io
I just checked and it works without issue. I don't know what could be the problem.
idk what it is, didnt work :/ might just be my psp being special
This was pretty fun, but awkward and hard to understand. I beat all the levels but I don’t feel like I ever fully understood the mechanics.
When you move and jump, the circle increases which lets you move faster. I’m guessing that has something to do with the ghost character, but from a gameplay perspective, all that meant was the I needed to start moving and jumping at the beginning of each level to make the circle bigger.
The grappling hook was cool but a little unsatisfying to use because of how sticky the walls are. I think if you didn’t lose all momentum when you hit a wall, this would have felt a lot like N Game but with a grappling hook.
The level design felt all over the place and there’s only one level where I felt like it helped me understand the mechanics better, but it was one of the last ones. I think it was level 11, the one where you have to swing on the grappling hook to have enough speed to get past a blue barrier in the beginning.
Overall I enjoyed the game, and I think with a bit more polish you could have a very satisfying and unique platformer on your hands. The minimialistic graphics were nice to look at and also reminded of N Game.
By the way I played on PPSSPP and it ran perfectly fine for me
Thank you, and I agree with everything you said. I didn't have all the time I wish I had to test and tweak the levels and values.