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The artwork is great, the gameplay is quick and fluid and it's good fun to keep replaying in bursts!

I enjoyed playing as the Cannisters as getting to move (though the screen was covered with the debt event) with everyone else stuck helped me a lot!

It took me a couple of plays to understand where I was heading to (I initially thought it was set at a random location as the AI had some random movements to it), perhaps before the game starts the camera could pan from the castle to the player's position?

Another quality of life is when a rolling dice events appear, maybe have the player's panel have an outline and show what dice roll you have to get? Just in case you ever go back to working on it!

Anyway great work! For three days this is really polished!

Wow thank you for your feedback. Noted on your suggestions. What is your favorite House? :D