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Oooh, very interesting. Would love to hear more about this if you get it up and running.

As a suggestion, the way combat was designed was to get an even split between miss, hit and critical (with the very occasional critical failure). You could do three levels of damage and merge this into one roll so:

  • Miss = Minor damage (weapon damage at disadvantage)
  • Hit = Medium damage (weapon damage)
  • Critical = Major damage (weapon damage at advantage)

ohhh! I love this idea. That would really speed up combat, which can be dragged down in PBP. Then I’d change the word of Health to something more akin to “endurance” as a minor blow would still tax your enemy in the sense that it tires them out, even if it doesn’t deal “damage”. 

Great thought!


p.s. the pbp game I posted got a ton of applicants once ppl read the PHB. 😄