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(+3)

Nice game! The pixel art was incredible, especially the main character animations; how many of the available 48 hours did you spend on that hair? :P
I also liked a lot the sound effect: the walking sound helped a lot with the perception of what was happening in the scene (along with the "evil" particle system) and that's a great solution for a dark game.

I think I missed something on the mechanics: the dialogs suggested me to look for something in the dark cloud, but I found myself stuck in it. Also, when I discovered that the lantern stopped the evil, I continued to switch that on without any costs; is that supposed to happen?

Sorry for the questions, but -again- great submission! :D

(+3)

Thanks for a nice review :)

Well, the idea is to force the player to execute some well-timed dashes and flicking the lantern on and off to both avoid the evil spirit and the horse at the same time. So the lantern doesn't cost anything, it just prevents you from dashing and jumping which you need for platforming and for making it to safety when the horse comes.

About the hair... I (the programmer of this entry, but usually an artist) was supposed to make most of the characters and animation work this time around, but I only managed to make the horse and the idle animation for the main character before we realised I had to focus almost exclusively on programming instead. So, what happened was that with like an hour or two to go Ulf had to create the run, walk and jumping animation for the main character. So, the hair was actually rushed! But I agree, it looks amazing and Ulf did a phenomenal job :P