Crazy fast pacing and a fun, bomb-happy, risk-filled system to go with it.
The only things off I really noticed is that it’s hard to tell in my peripheral vision when the chain is maxed out (maybe a bigger font or sound cue could help this?) and the lack of sound when you take a hit (the pichuun happens when you die rather than before it actually happens) makes it unusually hard to deathbomb.
Another really minor set of nitpicks is how the timer stays stuck at 99.99 for awhile (making it hard to gauge early stage progress for a bit) and how Kogasa’s lifebar is present for the entire stage portion / while she can’t actually take damage or isn’t present (DNH limitation?).