Wow, that was terrifying. I think the art direction and audio combined really helped to sell the sense of dread that I felt as I went through the game. However, I did get lost at multiple times and got a bit frustrated as to where to go next. I think if there was a better sense of where to go next, it could really help better encourage replay ability. Still, great job with the fear factor, that was quite the experience.
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That's really good to hear!
And yes, unfortunately, navigation is a problem I'm aware of, especially with the limited line of sight. I had a few ideas that could help with that, but couldn't make it until the deadline. Probably I'll utilize those in an upcoming title. I really want to further explore what this mechanic could give way to.