Wait, I thought this was supposed to be plants vs zombies. This definitely has the feel of something that serves as the foundation of something larger, something more comprehensive. There wasn't much perceivable difference in gameplay between the two sizes (although I have to admit shooting large bullets is more fulfilling than small ones.) Also thought it's really neat discovering all the little details to the stage, they're a really nice touch!
Viewing post in Yuuka's Defense for Sunflowers jam comments
Glad that you've mentioned that! The title was a bit misleading now that you've pointed it out.
The thing is I originally planned the game to have tower defense elements, e.g. seeds are dropped, plant them anywhere, and nourish them to grow as tall sunflowers that shoots petals and annihilates the goblins, ghosts, and whatnot. The primary objective is to protect a single, massive mother sunflower that preserves the balance of the souls and life in the given world/area.
I discarded the idea when I was near hitting the deadline (was heavily focused on the art that time, my bad), and was not able to change the name afterwards.
About the gameplay, I agree with you. There's nothing much gained when switching forms, maybe making the dekai form time-limited (and add some ways to access the form) but an overkill in stats would do the job? I'm still uncertain with this aspect and will have to figure out how the gameplay would be balanced and whatnot. Additionally, regarding the bullets, the larger ones do deal much more randomized damages so they're pretty satisfying and convenient to use.
Speaking about the details, I intentionally placed their orders and how they're scattered all over the world so I'm happy that you've noticed them (albeit rather repetitive)!
Overall, I still plan to continue working on the game so thank you so much for the feedback!