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Nice platformer! Vesuvius kind of looks like Core from Celeste, and Deiry kind of looks like Ori, and I like it! I appreciate that you took the time to make a tight-to-control character too - a lot of jam games don't put enough time into it. Just a few things...

- Very small gripe, but Pompeii's citizens don't have the same pixels per unit as everything else (Everything else is fine though)

- The background felt incredibly bland during the tutorial compared to the rest of the game...

- Cheese string felt incredibly unresponsive compared to everything else - the string itself should probably extend faster, and you should probably be able to cancel it with a jump as soon as it reaches the wall.

- It was kind of annoying having to cheese string after every LPA. (By the way, you should have used them more - they would be so cool if they were a little faster)

- Before I realized you could reset the scene with R, I got softlocked out of the tutorial for double-jumping too much :-/

- THOSE CYCLES ARE SOOOO TIGHT! Especially this room below, which took me forever. (I've made a stupidly hard platforming game for a jam too, I understand the feeling of wanting to make things just a little tighter... but you could have nerfed that second lava rise in that room by half a second or so...)


Overall, a really enjoyable entry that I had a lot of fun with!

Oh wow that's a lot of feedback, thank you so much! Ori was 100 percent an inspiration haha, love that game :D I agree with the comments about the cheese string, it could definitely use some rework! Though I'm not sure what you mean by LPA haha, google isn't helping much :D

The reset function was added literally in the last hour of submission time (fun fact: it also deleted the ability to skip the tutorial lol). Though I should have at least mentioned it in the description sorry about that! Also sorry about that room, the idea of it was to avoid the rising bubbles to have enough time to make it to the later ones, so I wanted to make sure you couldn't reach them if you did hit one. Though I do have trouble with judging good difficulty for these.

Again, thanks for taking the time to play the game and writing your comment, it really helped a lot! :D

Sorry, I meant the Lactose Particle Accelerator mechanic you added in the last two rooms - I just wrote "LPA" because that was what was on their sprites...

But yeah, they could be sped up a little as they felt a little sluggish, and it would be handy if when you rammed into a wall with them you instantly entered the wall cling state.

Oooh I'm dumb 😂😂 Thought you were talking about some specific platforming design thing I wasn't aware of haha. Definitely agree with you on that one. Honestly I'm not very happy with those rooms, they were pretty rushed, I spent the entire day and night designing the levels so I was kinda dead at that point 😅