Very fun platformer. Art style was great. The game was a bit challenging at times but the different mechanics were fun to use. Great job overall!
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Lactose To The Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #3 | 3.667 | 3.667 |
Originality | #6 | 3.619 | 3.619 |
Fun | #7 | 3.571 | 3.571 |
Overall | #9 | 3.667 | 3.667 |
Design | #10 | 3.333 | 3.333 |
Art | #10 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What prompts did you work with for the theme?
Platformer Volcano Collect Milk
Did you make all the art yourself?
Comments
Nice platformer game. Love the milk skills :D Intruducing new mechanics along the way was very cool. I love the character design its so cute :d Like all jam platformers this is a hard game. It took me 110 deaths to complete even tough I am a platformer guy :D You can implement input buffering so that way the game wont need frame perfect inputs. Also the cheese string can be reworked currently it feels a bit wonky.
Overall loved it. You used the prompt very good. Nice job !
Very fun, I really like the art, but I struggled a bit with some levels lol.
What a unique game haha, interesting prompts to work with. Game was pretty solid, a bit too hard at times and the cheesestring mechanic could have been a bit quicker/more responsive, but apart from that this is a pretty good entry. Character was fun to play and the lava rising added a lot of challenge to the platforming. Well done!
I love the different music tracks, they all add to the game in their own way. I love the style too, all of the art works perfectly together. The lava rose a bit too fast for me but I'm probably just not used to being a superhero yet. And finally, milk (I had to mention the milk concept, it's amazing XD)
I genuinely don't understand why nobody has made a TV Show about the amazing adventures of Deiry. Lactokenisis is such an underrated power ๐
Thank you, the tracks were a great find, wish I could make stuff like that haha. Also happy to hear about the art. I'm still quite new to pixel art so it's good to know I'm doing something right, though the tileset could definitely use some work ๐
And I'm sorry about the difficulty, that's something I struggled with in previous jams as well ๐
Had a bunch of fun with the milk idea ๐ And it really is underrated, only ever seen one episode on it on Misfits, ts ts
Nice platformer! Vesuvius kind of looks like Core from Celeste, and Deiry kind of looks like Ori, and I like it! I appreciate that you took the time to make a tight-to-control character too - a lot of jam games don't put enough time into it. Just a few things...
- Very small gripe, but Pompeii's citizens don't have the same pixels per unit as everything else (Everything else is fine though)
- The background felt incredibly bland during the tutorial compared to the rest of the game...
- Cheese string felt incredibly unresponsive compared to everything else - the string itself should probably extend faster, and you should probably be able to cancel it with a jump as soon as it reaches the wall.
- It was kind of annoying having to cheese string after every LPA. (By the way, you should have used them more - they would be so cool if they were a little faster)
- Before I realized you could reset the scene with R, I got softlocked out of the tutorial for double-jumping too much :-/
- THOSE CYCLES ARE SOOOO TIGHT! Especially this room below, which took me forever. (I've made a stupidly hard platforming game for a jam too, I understand the feeling of wanting to make things just a little tighter... but you could have nerfed that second lava rise in that room by half a second or so...)
Overall, a really enjoyable entry that I had a lot of fun with!
Oh wow that's a lot of feedback, thank you so much! Ori was 100 percent an inspiration haha, love that game :D I agree with the comments about the cheese string, it could definitely use some rework! Though I'm not sure what you mean by LPA haha, google isn't helping much :D
The reset function was added literally in the last hour of submission time (fun fact: it also deleted the ability to skip the tutorial lol). Though I should have at least mentioned it in the description sorry about that! Also sorry about that room, the idea of it was to avoid the rising bubbles to have enough time to make it to the later ones, so I wanted to make sure you couldn't reach them if you did hit one. Though I do have trouble with judging good difficulty for these.
Again, thanks for taking the time to play the game and writing your comment, it really helped a lot! :D
Sorry, I meant the Lactose Particle Accelerator mechanic you added in the last two rooms - I just wrote "LPA" because that was what was on their sprites...
But yeah, they could be sped up a little as they felt a little sluggish, and it would be handy if when you rammed into a wall with them you instantly entered the wall cling state.
Oooh I'm dumb ๐๐ Thought you were talking about some specific platforming design thing I wasn't aware of haha. Definitely agree with you on that one. Honestly I'm not very happy with those rooms, they were pretty rushed, I spent the entire day and night designing the levels so I was kinda dead at that point ๐
cool platformer! The gameplay is really fun also the art is really good
A lot of fun! The platforming is challenging but not impossible, and it was a great way to incorporate your prompts! The sound was really well done too!
A really cool platformer! The gameplay is really fun and original. Sounds, art and animations are REALLY good too!
The character animation , introduction and general graphics are really nice! I found the platforming a little tight but still very addictive. Awesome job :
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