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The relation to the theme seems rather forced if any at all. The graphics is amazing though considering it's for a Jam. Perhaps it seems a little too much story-driven so as to be this short.

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Hi MattFett

Thanks for the feedback.

Regarding the story did you play the browser or the standalone? I know this is a repeating question, but the game was taking a long time to load on WebGL, so we decided to cut levels and story just so the player can play in a reasonable loading time.


Either way, could you elaborate on how does the story seem forced? Since none of us are a writer, this is a chance for us to learn how not to make a story seem forced.

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I did play the browser version... There was a connection to love but love is almost present everywhere and the "blind" part is seen nowhere (to my knowledge)

Ok has I previously said the browser version had to be cut off a bit since it was taking a longer time to load, hence story wise you don't the full story and how it ends. 

As for the blind part, it comes from the expression itself. "Love is Blind" for us meant that whenever we are in love we are able to see past someones flaws (no matter how bad they are). With that said, as a popular end of world theory, robots are to replace us because when they look at us we are kinda flawed in many aspects. Except the player, which found his companion to be perfect. Dialogue through out the game is to personify the character and give us an idea of whats currently going through his thought process.

So to clarify, you think the blind part wasn't well explained then correct?

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I did understand it but it was kind of an implied sub-theme and not in the spotlight for the player to see. I think it just wasn't the main theme of the game.