Day 25
After a break, I'm trying to rewrite the action selection to browse instead the whole possibility tree, instead of using filters. I still need to wonder how to do an evaluation for an aggressive unit, but I think the accumulation of K.O.s and/or the best amount of damage during the whole turn might be a first lead. I'll see after that if I need to add other values back (like danger).
Here's for instance an excerpt of what could do Bobby from his starting point. The whole log is roughly three times as long as I check all doable actions (move, attack, skip turn*)
* This one might not even be needed, actually.