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(1 edit) (+1)

Very solid one-shot mission with options to add more details depending on the playstyle of your gaming crew. The scenario includes noteworthy characters and a cool creature, as well as descriptive language that helps set the scene for key encounters (e.g., meeting the informant, discovering the blood trail in the Shadowside). The Radio Wraith should make for a unique and challenging boss fight. Plus, there are options presented at the end for extending this adventure into something longer (e.g., finding a cure for an otherworldly infection that’s slowly turning you into gold).

A few minor points: I think there may be a typo with one NPC referred to by two names (Goat & Crow). And I recommend tweaking the wording of the Opera House encounter to be clear that the soap smells foreign made, rather than potentially implying the locals don’t wash. Alternatively, this could be changed to highlight the smell of their equipment (e.g., gunpowder and grease that doesn’t fit with the Opera House aesthetic).

(+1)

Thank you for the kind comments, and for such useful feedback. I have uploaded a new version of the PDF with some changes based on your feedback.

The reference to the "soap" smell was inspired by a book I read years ago that mentioned spies were very easy to detect in warm climates because generally people do not wear deodorant and people barely notice the smell of a busy crowd, so someone from abroad trying to masquerade as a local was very obvious. I don't really think it is worth keeping if there is a chance it could upset someone so I changed it to unusual scents including gunpowder.

Referring to Goat as Crow was a total mistake, blame that one on several hours of writing, thank you for spotting it!

I will be certain to read your entry and vote on it also :)

(+1)

I'm glad to help, and I appreciate your responsiveness!

A person's smell, just like their appearance, making you stand out from the norm in a new area definitely makes sense to me. The soap felt a bit like an edge case, and I just wanted to be sensitive to the fact that someone might  read this and think the implication was you could detect CYCLOPS because they were the "clean" people among the "dirty" locals. Since CYCLOPS is generally portrayed as the military industrial complex, I (in my own biased way) tend to code them as predominantly US and Western European, and with the setting being Egypt, it might end up touching on elements of colonialism.

In any case, the edits look good! I'm looking forward to trying this scenario out with my regular gaming group.