yes I understand what you mean, actually I am surprised by the amount of money that AAA games spend on the marketng, I mean ok for small teams but games like GTA or resident evil anyone already knows them and knows when the new chapter will come out, yet they spend on it the millions .. this should make us think a bit ..
I thought you were joking with your previous proposal and instead you really donated 10 euros, so I donated it to you too by leaving the feed lol
yes, but I'm a little skeptical about it, in the sense people don't need incentives to do things .. if they want to do something they just do it, I would have played your game anyway and left the feed, maybe not today this is true but I would.
I don't know it's still very confusing, as you say there are literally hundreds of thousands of games and to point out your own is something difficult, especially for those like us who are at the beginning,
I'm probably in the experimentation phase now, but from what I understand you either give yourself a lot of work on a social level to keep the interest in you as a developer, not in your specific game, or your work disappears among all the others with the exception of the initial visibility when you are among the new ones. seems to be more person-based than game-based, with a few exceptions of course ..
so even going to best sellers would help a lot and your proposal above could help in this, if made by many people, however as I have been I am a bit skeptical about this kind of thing ..
the popular and best sellers are dominated by those who have had the coverage of big youtubers or who already have a community themselves, or who have used some weird tricks like buying the games themselves, I will not name the titles but some games that I have seen in the popular /best sellers I can find no explanation of why they are there. lol
I do not know.. thanks for the donation anyway :)