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(+2)

Some criticism:

1.The easiest to fix: why start every time with controls screen? This is unnecessary and very annoying to see it hundred times.

2. The first level is too hard for the first level. Took probably around 50-100 deaths to complete and I am an experienced platformer player.

3. Controls feel not very responsive because there is too much momentum involved.

4. Why grapple with mouse? Mouse is slower to control and in the long run won't allow for even harder levels.

Completed first two levels.

Check out my game as well: https://nns2009.itch.io/love-full-house

(1 edit)

To answer your questions  / responses 1) we kind of threw those in at the end due to time constraints unfortunately. 2) we wanted to include progressional  levels and unfortunately got to level creation late. 3) you're right about that gonna tune. 4) that was setup for the proto and didnt change to an appropriate bind in time

ty for playing / response, will check out your game soon.