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I am very upset that I didn't play as many games as I would like this jam, I would also play them all if I could! I appreciate people like you a lot, since such a detailed review and feedback helps MASSIVELY. I don't know if I'll return to the games I missed this jam, I'm quite not in the "jamming mood" anymore and I'm busy working on other projects.

Yeah, you really can't compare anything when participating in a jam. I thought there's not even a single chance this game would win, yet somehow - it did. I didn't even go into the jam with the mindset of ,,I must win!", I just wanted to participate and challenge myself. I am a bit mad though that people tend to troll on the jam and give every game a bad rating, so theirs would win or so that it has a lower chance of winning. I was shocked to see all the cool games that were so much better than mine  being placed on like 780th place. I also feel kind of upset that I won my first jam, because it just doesn't feel normal (I'm weird I know XD).

Yeah, it sucks you can't even make it into a Brackeys video anymore, but I do respect their decision and wish them well in whatever they decided to do. They don't even say who won on their community tab anymore, which sucks. But I don't care, as stated above, I didn't go into this for winning or fame, I went into this for fun. I still don't believe for even a second that my game is good, but thank you.

I'm still not sure if I want to make a sequel to Introvert yet or not, but I am currently working on another game. Not decided yet if I'm going to release it or not, but the development is going really well so far!

I also wish you all the best and I hope to see you on another jam some day.

Glad(! XD) to see you also do not equate votes with quality. I have played about 40 too. I think on ‘Overall’ criterion would be nice, because I realize some games are great but do not benefit enough from specific criteria; for example, PLAT Inc. has an impressive amount of content (I could not reach the end because it becomes so hard, so, this one is on my to-finish list XD). It would be on my recommendation list if I was tasked with drawing one up. (I realize you played the game too!)

I appreciate people like you a lot, since such a detailed review and feedback helps MASSIVELY.

Thanks! :) I figured people enjoyed detailed accounts, including the semi-log part (which is like the substance of filmed playtests, but easier to look up).

I'm quite not in the "jamming mood" anymore and I'm busy working on other projects. […] I am currently working on another game. Not decided yet if I'm going to release it or not, but the development is going really well so far!

After a streak of game jams (my first one was this year too, actually!!), I am also going on a pause (I mean, from contests!) and working on my own on some games. I think I will develop several of the prototypes that came out from them (especially Cursed Ghosts and Breathe Heart). :) And I have a ginormously ambitious reflection/puzzle game project, called Terminal, whose idea I have been floating since 2019 and compiled a gigantic list of ideas. What stopped me was that I wanted to use the right tools (especially framework/engine), but after expanding my knowledge of what is available, I am still wavering between MonoGame (whose OOP I realized is not a good thing — thank you, Brian Will — but where I guess I can use some ECS around here), Godot (which I am currently diving in), and Bevy (which looks interesting but is still under development, at version 0.8, and the Rust language is interesting but not that easy to get a handle on; so, less chances for this one). Since your own first game jam attempt ended so well, there is no reason my first big project attempt does not work well. ;p So, not putting all my eggs in one basket, but I really have high hopes for this one! Tell me if yours (or even a demonstration) gets available somewhere one day. :) (Mine is for the more distant future.)

I hope to see you on another jam some day.

I may still partake in some; I think one with a longer time span would be a good idea. (The seven days for Brackeys is nice, for example, but I came in at the very last moment… XD) I have been diversifying and now dabbling in Game Boy development (which is super interesting, but I tend to find everything interesting :p), so if I find an interesting Game Boy game jam once I feel comfortable enough, I may try it. (GBJam 10 was too close!)

By the way… JUST BEAT LEVEL 3!!! (Spoiler: I had somehow managed to miss the right path from the very first leftward door, and was convinced I had to start from the rightward one, which explains why I was getting crazy not finding the exit. XD I liked the detail of the angel at the end!)

‘short’… LIES!!

From the previous screen: but who is Larry? X)

Yeah I ragequitted PLAT Inc. But it was fun though. 

I wish you good luck on Terminal, sounds like a cool game. I'm not an expert so my recommendations should not really be a thing you should listen to, but I think Unity is a great engine for 2D games, if that's what your puzzle game is.  Godot is pretty good as well but I've heard it's not as polished as Unity or Unreal (which makes sense given that it's the newest one of them all). My project might be available as a demo or as a full game in the future, but I'm currently struggling with my toxic relationship with Unity's animation system.

I will definitely keep competing in Jams, I think it's really fun. By Gameboy, do you mean the legendary old console or...? 

I'm glad to see you managed to finish the game. Also I can't really make out what that timer/clock on that photo is, but if that's a speedrun timer then I salute you! 

Also

Larry is love, Larry is life.

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As I have just read Heater Kicker’s game page (and devlog) and am about to finally test the game (sorry for the little delay!!), I realize I left some questions unanswered!…

Thanks for the suggestions; there are a monstrous amount of available options for frameworks and engines, actually, especially for 2D. I will not be using Unity for several reasons (including the fact that if the game is one day really successful — who knows! —, there will be royalties for them, and I disapprove some of their behaviours, especially collaborating with military drone projects and how dependent you can become by binding yourself to this tool) ; I intend to actually mix 2D with some simple 3D (it should be one of the twists), so I do not have humongous technological 3D needs, which is why both Godot and MonoGame could do the trick. Not saying that Unity is not useful for prototypes and small projects as you did (I even have relatives that use it this way), but I tend to be extremely wary of dependence to not-always kindly people and institutions. But I digress. :p

By the way, since you seem interested, the main concept is linked to ‘games inside games’; if you know the film Inception, you should get the general idea. :) I still have to really put things together, although I tend to think I will use MonoGame, and am currently setting some things straight in my life (only positive things!); you may get news one day. :)

By Gameboy, do you mean the legendary old console or...?

Yes, good old Game Boy. :) Watch out for using the word ‘old’, I have one! XD But seriously, the Game Boy has a special vibe, both in game style and sounds, that I am fond of. Sometimes, technological constraints bring out the best creativity.

I'm glad to see you managed to finish the game.

Well, not totally finished since one level beat me… :o

Also I can't really make out what that timer/clock on that photo is, but if that's a speedrun timer then I salute you!

Actually, the timer on the screen capture is from Pomofocus, a piece of software that implements the Pomodoro method. Which I recommend, especially in case you have any procrastination problem. :) I left it on several captures as a subtle promotion of the method, since I think it can definitely help people out. ;)

Larry is love, Larry is life.

I searched a bit, and this looks like a meme, but I cannot quite make out what this is about. X)

Well I have to admit, when it comes to royalties, Unity is like a vulture with how much money it takes compared to other engines. In my opinion, recent events with Unity have been very strange, with the merging with IronSource or the fact that the CEO called indie devs stupid idiots or something like that. I was actually considering switching to Unreal, but I’m not yet sure. I’m really trying to live by caring for a game’s community and it’s feedback.

Your game sounds really cool! Let me know when even just a demo is available, I’d love to check it out.

Game boy is a really cool console! I’d love to get my hands on it one day, but where I come from, shipping tends to cost 80 times more than the actual product. I think it’s a shame that older consoles are getting harder to get, because the games on them were great and so nostalgic.

Larry is just an inside joke. I am one of those people that instead of naming their character models things like “NPC_Town_01”, I name them random names like Jeff, Jeremy, Larry, Barry…

Hey! How are you doing? I’m sorry for reaching out through here, itch doesn’t have a messaging system. How are your projects coming along? I’ve just released a new game that I’ve worked on for a few weeks and I was wondering if you would be interested in checking it out?

There are a few known bugs I’ve found through other players, one of which includes multipliers not working (seriously recommend an AutoClicker because of this) and I will get to work on fixing them ASAP.

Hello! I have been busy with different things (some video-game-related and some not), but I will take a look soon. :)
(A messaging system would indeed be great… Otherwise, I guess some other account or server can help.)
Thanks for letting me know!