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Yep, some things were a little janky; I was using Godot 4 (main branch daily build).  The old XR Tools had some strange movement controls, but the new beta 3 fixes a lot of those things.  Since the submission of the jam I have made some improvements but will re-upload in a few days to fix some of the more glaring bugs.

There's nothing to be done at the alter right now. I was supposed to have that as a second puzzle but didn't have time to finish.

For the containers, I wonder if allowing them to hold objects would be as simple as generating a static collider from the visual mesh? It feels like you have a simple collider on them instead.

Great job using Godot 4, I started my game in Godot 4 but had to revert to Godot 3 due to all the bugs.

It needs to be a convex mesh in order for it to attach to a rigid body, and those aren't really accurate right now, especially for containers.