Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

For the containers, I wonder if allowing them to hold objects would be as simple as generating a static collider from the visual mesh? It feels like you have a simple collider on them instead.

Great job using Godot 4, I started my game in Godot 4 but had to revert to Godot 3 due to all the bugs.

It needs to be a convex mesh in order for it to attach to a rigid body, and those aren't really accurate right now, especially for containers.