A logic block switch may be a bit overkill, since this is not MineCraft. I suggest adding the on/off switch directly to all machines (even transporting machines, power machines/solar cells, etc). However, if making and using a switch logic block wold be easier to implement, it would be an acceptable option.
A pause for the tutorial videos would be useful, as would an overall game pause (maybe automatic pause while in menus). Maybe transcribe the videos, either in-game or on the web somewhere, possibly with screenshots as needed. (I would help with that where I can, but I have no sound... I can only provide the text overlays from the videos.)
Routing does not seem to be something hard to add: You only need to select the machine and tell it where to send the output. Inputs can be be assumed directly by other machines targeting it from their output. (Might consider limited or multiple inputs for this...)
I do like the idea of platforms. Maybe even require them. I.E., build a platform, which will provide a level place to build a machine upon. The top of the platform can be adjusted (probably specific amounts, such as 1/10th (or 1/8th, to simplify the "powers of 2" math) "cell" increments, and the bottom extends automatically until it intercepts the ground. (Likely requiring extra resources if the platform is more than one "cell" above the ground.) This could also work well with loading the rocket for deliveries; Require a "landing pad" and possibly a "loading dock" before items can be loaded and sent up. Manual loading will not require a loading dock, obviously.