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(1 edit) (+2)

This game looks SO GOOD - I'm impressed with the quality of the gameplay and polish! I especially appreciate the enemy barks that notify you of the enemy's state. A couple of things I'd note:

  • I really liked the detection meter in the top left. Nothing frustrates me more than stealth games that don't give you any indication about if you're hidden or not. That said, I wish it wasn't all the way up in the corner. It would make it easier to check if it was closer to the center (like above the player), or at least bigger.
  • Maybe I was being too gung ho about my health, but I've played three times and wasn't able to succeed. I think the energy counts down too fast for my liking, so I felt like I had to be moving on, even if there were enemies in the way. I understand that's a tension you were probably going for, but it made me favor a "run and gun" approach too often.
  • For a stealth game, I don't feel like there's a whole lot to hide behind. The decorations and crates spawn pretty close to the walls, so I'm either in the center of the room or against a wall for the majority of the time.
  • I managed to glitch out of bounds when some enemies ganged up on me in a corner (pic below). Thought that was neat.

But I'm only being so nit-picky about my comments because I thought it was so fun. Again, excellent job on the quality of this game jam submission! 🎉


(+1)

Thanks for the rate and comment! I've got a bunch of improvements and ideas to add in the future and I appreciate the recommendations as well! All parts of the level are procedurally generated and unfortunately I didn't have time to place more items in the rooms except next to walls, as I couldn't guarantee the placement of the item wouldn't block the path.

Yes, that wall glitch was found by a friend of mine after I had submitted the game and didn't have time to fix it before the deadline  unfortunately. Thanks for the heads up and screenshot though!