The red infected npcs sometimes got hidden under the green npcs, making them hard to see.
The game also could use some background noise to break the silence, but I still liked the gameplay of it. Cool game!
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Yea, I am still considering to put the infected "over" the normal npc's to make them easier them easier to spot, but I also kind of like the tension of trying to spot and keep track of one person in a huge crowd of people. I am honestly not sure and I might change it, but thank you for your feedback!