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Lockdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #19 | 3.212 | 3.800 |
Fun | #23 | 2.789 | 3.300 |
Overall | #23 | 2.986 | 3.533 |
Presentation | #27 | 2.958 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool simulation game! For aesthetics it would look cool if the people kept moving even if they were locked in. That might also increase the number of infected if they're all cooped up and bumping in to eachother, whereas now they just stood still.
Thank you for the feedback, much appreciated! Yea, I agree, it would look nicer of they would keep moving around.
Wow very interesting concept of spread of disease management kind of game. I like the AI movement and their behaviour. Wish there's a randomness on the map and hospital placement too. After 3 tries I finally got the 100 % win.
Thank you for the feedback, much appreciated! Yea, I am thinking about a small 5€ release or something and random generated levels would be a feature I would add to this game.
A novel concept! I managed to get through with 0 deaths through rapid micromanagement. I liked the minimalism, it was immediately obvious what the doors and the hospitals would do. I think that adding a bit of flourish to the different events would make the game feel even nicer, e.g. making the red cross pulse when it cures an infection, or a small sneeze particle effect when someone infects someone else.
I really enjoyed it! Great job.
Thanks for the feedback, dude, much appreciated! Those ideas for additional flourish are honestly really great - haven't thought about that!
The red infected npcs sometimes got hidden under the green npcs, making them hard to see.
The game also could use some background noise to break the silence, but I still liked the gameplay of it. Cool game!
Yea, I am still considering to put the infected "over" the normal npc's to make them easier them easier to spot, but I also kind of like the tension of trying to spot and keep track of one person in a huge crowd of people. I am honestly not sure and I might change it, but thank you for your feedback!
Its a bit long to wait if you won, maybe a fast forward would be nice, but I like the idea!
Thank you for your feedback! I guess this might have happened because an infected got stuck in a building (which I still couldn't fix, honestly) and it takes them between one and two minutes to die (otherwise it might be too hard to save them by leading them into a hospital). So they are actually supposed to be moving all the time, instead of forcing the player to wait.
Great game! It perfectly fits the theme and is both simple and fun to play. Nice job!
Thank you for your feedback, much appreciated!