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Ooh! Now that we're on the topic of kobolds, maybe we could add some consequence to genociding  liberating the Kobold cave. I took out the whole of the garrison there but there's still a bunch of kobolds running amok and just respawn after I blast them all down. Although removing them after you take out the game is dumb since you can grind easy exp with them, maybe there could be a cutscene where some kobolds who survived show up and declare the player to be their mortal enemy.  

I have plans for the kobold cave and the kobold faction as a whole. Kobolds wandering outside and attacking you are from different tribe. That's why they are so aggresive and why clearing the cave doesn't really affect them.