On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oh boy, that game is really good with time pressure!! I definitely think that the time pressure is essential to the game - but I also feel like it might be helpful for new players to slow down the first two fights at the beginning a little, giving the player more time to get into how this game is played!

I can see a really fun gameplay loop in this game, especially with more polish! :) It immediately reminded me of Inscryption, one of my favourite games. I also liked the little map that the game generates and that the player can reroll - It has a very good board game aesthetic!

If I am perfectly honest, even after a few fights, I still don't know where I can see my energy-meter and how much energy I have left :x
All I gathered is that there is a set amount of energy each turn that I can spend, but that's about it. I feel like especially under time pressure it's really hard to parse what is going on exactly. (But that might also only be an issue for me!)

Otherwise, all my other points of critique have already been said in the other comments! Especially turning card rewards down after winning a battle - or maybe even selling particular cards from your deck - would be great!

(1 edit) (+1)

Yeah, I admit that I didn't really test the game with anyone else, so it may suffer from being "easy for devs, hard for everyone else," haha. the time buffer for the first couple fights does sound like a pretty good idea, though, I'll try implementing that in the next update.
...I hate to admit it, the "map reroll" wasn't supposed to be in there, that was only meant for debugging & I must have forgotten to take it out. Oops.
If it's on, the energy meter should be right above the player. It may be off-screen depending on screen size, I'll have to check up on that.
Thanks for leaving a review, really glad you liked the game!