WOW that was something. I have no idea how you managed to make all of this in 2 weeks, but it was very enjoyable and almost felt like a complete game.
The skeletons dancing away from you is hilarious although, when combined with the lack of sound effects made the combat feel unsatisfying. No lock on is fine, but tying hit detection to the position of the weapon made it hard to place hits on enemies, especially the rats.
I loved the level design, the music, and the overall presentation. It truly felt like a souls game and I absolutely love souls games. I really wanted to dive into it further but it was way too short.
I really hope you develop this further into a full game.
Also what the hell was that last boss fight? A headless suit of armor running blindly around an arena randomly shrinking and growing? Was that a glitch or intentional? Either way it was definitely interesting and totally unexpected