"Novel" and fun concept! I got a little confused by the combat however.
Viewing post in Cosmogonic Overflow jam comments
Misc list:
- Wasn't clear on which cards could be stacked together
- What effect placing a certain card had, it took me a second to realize how blocking/evading worked.
- Every card except "Hole" was green would made it hard to tell attacks, blocks, evades apart
- I thought "Hole" worked by just nerfing whatever stack it's on top of, so for example if I put it on top of an opponent's "cover" my next attack won't be blocked by that cover card, but I think this wasn't true
- No sfx for dodge, block, hit makes me read a combat log to figure out what happened
- Drag-n-dropping to discard became laborious, might be better just to have a "pick cards to keep" phase instead.
I think clear card signage(so I can get all the relevant info at a glance), sfx, and animations would all definitely help proportionally in that order.
Also I liked the idea of having a limited deck, usually I'm used to everything shuffling back in and going until someone is dead but that would have become pretty frustrating against the mind frayer and was a good indication that I might not be ready for the fight yet.