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That was awesome! I loved the character art and animations, the sound effects, and the combat mechanics.

I liked the music, but I don’t think it fit the game very well. I think a more up beat and less serious theme would have worked better with the cartoony graphics and hack and slash gameplay.

Also, the environment art was a little lacking in detail, mainly just the textures. The colors just didn’t match the bright and cheery character designs IMO. It made me feel like I was just running through empty quiet corridors instead of some alien world.

The fighting was very fun but I feel like it was missing some sort of reward system for the player. After a while, combat started to feel pointless since I could just run past enemies. A scoring system would really liven up the gameplay, and if you could implement some sort of combo system like DMC, it would really encourage players to try to pull off long combos.

Another thing is maybe let the player know when the enemy is dead so they don’t end up juggling them infinitely, like tint the enemy red as they take more damage.

Overall though, this is one of the best games I’ve played so far in the jam, and I hope you continue to develop it because it has a lot of potential.

Well, if you both didn't like the music and the colors, it just kinda sounds like you have a different idea of how the tone of the game shoulda been altogether! Which is fine, but I am fond the style of music for this at least, i think it goes well with the mood i wanted to make, thuogh i'm sure a custom made track would've fit a bit better.

 The enviroment definitely still coulda used a lot more love, but it's a sore spot for me and i definitely just put more time into the core gameplay, haha.

I think, in the context of the game, the fighting is it's own reward. I dont think i'd want a scoring or style system, but i was tossing around some other ideas to to try to egg players into having a bit more variety, like making hits with the spear make the throw do more damage, or having the gun a limited ammo system that you need to refill while making it a bit more powerful, i guess potentially by also attacking enemies, but other things would be on the table too.

The only one of these that made it in of course was disloding the spear to make enemies spew health orbs. That one i could justify since I needed to do -something- to let the player heal, and i didn't just wanna do like, estus.

I would probably lock you in the room for enncounters, at least for somet of them were this a more fleshed out game though.

Informing the player of when enemies are dead is also fair, i'd probably also just want health bars to go with something like a color change or effect, lol.

Thanks for the feedback and critique though, i'm really glad you liked it! I'm not sure if i'll continue this game in particular, but i'm sure many ideas here wil carry forward into other stuff i do!