Brilliant! It was a real challenge. I didn't make the ending, but the attempts were atmospheric enough. This is the sort of jam game where you can really see the potential. The aesthetic reminded me of 'Don't Starve' and really suited the vibe of the town and the arrival of the werewolf. I'm not quite sure abotu the motive of the guard, I presume it was to enforce a curfew. Audio was great and the effects were nice. I could really see how give more time this game could be something really special. Perhaps even with a multiplayer element.
Viewing post in The Curse of Malnoir jam comments
Thank you for your kind words, It's nice to see that you liked it and you took time to write me. Thank you for that :)
The graphic style were a bit inspired by don't starve yes, although their artists is much more better and their animators too. :P
Actually you are totally right, the guard was here to enforce a curfew because they heard that someone steal things from places (you) so they try to find the thief. They have no clue that there is a werewolf roaming. But due to time constraint we unfortunately couldn't implement enough information for the player to understand what is happening.
We will see if the idea gets popular, it might be an idea to expand it into something, why not. Wait & see.
Thank you again !