Thank you for your kind words!
Yeah we wanted the flock to continue to move naturally but if they are herded then they will stick together and not going too far.
Corbak Games
Creator of
Recent community posts
Thank you for your kind words, It's nice to see that you liked it and you took time to write me. Thank you for that :)
The graphic style were a bit inspired by don't starve yes, although their artists is much more better and their animators too. :P
Actually you are totally right, the guard was here to enforce a curfew because they heard that someone steal things from places (you) so they try to find the thief. They have no clue that there is a werewolf roaming. But due to time constraint we unfortunately couldn't implement enough information for the player to understand what is happening.
We will see if the idea gets popular, it might be an idea to expand it into something, why not. Wait & see.
Thank you again !
What a lovely game you have here. One of my favorite so far! :)
I loved the pixel art, the level design, the fact you have to respawn at the beginning but not losing your knowledge and stuff (just like a certain movie) and well the story is cute :)
To point a bit some little issue, I didn't understand why you need to hold shift to run faster because all the time I ran. It was a bit sore to keep my finger on the shift button, there is no gameplay mechanic that needs you to walk.
Also why putting the jump on space and not on W ? It was a bit confusing. And there is no grace period at platform edges, which is a bit hectic in order to make your jump properly. That being said I didn't have any trouble once I got used too, but without it it's a bit frustrating.
I didn't know what "mobility magic" was once I bought that, I discovered inadvertently by pressing the right button on my mouse. Again, too many keys for a simple platformer is a bit overwhelming.
You got a bug in the option menu where you can't click accept (I didn't touch anything) I had to click on "cancel" to get out.
The music is discret but lovely, and I didn't hear too much sound fx or maybe it was very low.
I loved the game by the way, well done on your entry! :)
Thank you for your feedback.
There is some balancing issue here and there I give you that. Sometimes you can by really lucky and find 2 objects in a day, some other times you dond't find it until looking to the very end. Sorry if you experienced that kind of issue.
And lucky you didn't try the post-jam version because the wolf is faster and there is a guard during the day Ah! :D
Anyway glad you played it and your feedback will be taken into account (like everybody) if we tend to extend the experience one day.
Thank you
So I played your game and I had shivers. To be honest with you I'm really scare when I play horror games. So each time I heard the sounds of this thing approaching me I was really scare. I couldn't finish it because well.....I was terrified lol. I'm sorry for that. But I tried my best because usually I don't play this kind of games.
It has a very good ambiance, some collision are slowing you and gets frustrating because you don't usually understand what you bump into (chairs collision box are treacherous lol) The monster even though looks simple is just as scary.
I liked the peaceful voice of your player that finds that totally normal. I would have expected a panicked voice to put you in the mood but it was fun to hear that contrast.
For the theme, I was to terrified to understand what the theme was, I just wanted to run away.
Good job !
The graphics are cute and catchy, really liked that.
I don't understand why you need Z to open the dialog box and C to close it, why not putting on the same key? Having too much keys to press on was a bit overwhelming. Also I thought that putting W as a jump key would rather be more comfortable, but that's my taste :)
Also collision boxes were a bit hazardous as sometimes my character was "bumping" from corners. There was no grace periods at the edge of platforms which was a bit frustrating. The camera movement were a bit hectic. And I don't know if that's normal but at some point I couldn't draw anymore.
I thought I used too much drawing, so I playd the game with minimum drawing in case there was a limit. But even that at some point I couldn't draw unfortunately. Don't know i that's normal ? It often happens when you respawn.
Also I liked that when you die you don't loose your drawings, that was nice :)
The music was discret but enjoyable and I didn't hear any sound fx. But well done on your entry, that's a cute little game you have here.
There is potential to do something more entertaining for sure. But the controles were a bit confusing. The A & D but why not W as jumping? Space worked but the little problem is that jumps needed to be precise in order to not loose any shock bar, so I would have put it somewhere more convenient.
Also it's a pitty that when you touch a spike from the side or you have just enough space to go under it, you take hits. That's a bit punishing :P
It is a good little game nonetheless and I had fun playing it. Well done on your entry :)
It has a nice graphic style with nice animation. The camera effect reminds me of Limbo. It is not bad at all.
It was frustrating at some point, like if I don't interact with the ball of light in the beginning, I change the screen and it's all dark, seems I can't go back. And well I had to crash the game to restart. But after I found the ball of light it was okay.
Also the first time I ran off a wolf I got spooked lol. Nice one. But the vision is really small so whenever I get killed I had to restart from the top with again a small vision. I found that quite frustrating unfortunately. Maybe you can restart and keep the light vision where you were at?
Anyway I didn't think I heard any sounds or maybe I'm missing something.
Well done on your entry by the way :)