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No worries! yeah it definitely is peaceful, I could play a longer version while watching a podcast easily.

So I'm not sure exactly what the crash was. There was an alert pop up message that I know can happen when a web build of a game tries to save progress like its a desktop build? but that's just a guess, it could have just been something specific to my browser the game didn't like.

(+1)

You might actually be spot on!

I wasn't able to reproduce the error (yet), but when I checked back in Unity, I noticed that my debugging tools are enabled in the final build - among those a gif-recorder. It might be possible that this one fired and tried to save a gif to your computer.