Sorry if some of the Stuff I write is the same as last Time, I can't be bothered to scan through what I wrote last Time to make sure I'm not mentioning duplicates.
Started playing at ~11.55, stopped at 12.20 to give you an Idea on how much I spent on this.
The Title music is relaxing, but the Town still looks empty from there. The masking between various LODs seems better now tho.
Opening the Graphics submenu lags. Menu also still seems weirdly scaled.
The Black loading screen with a small circle in the bottom feels not fitting. Also Buttons are still darker if selected instead of not selected? Thought I had disdabled the Intro, but apparently not. Maybe the button doesn't work tho.
At the few Places in the Channels where there are Corals, it looks nice. Could use some movement, bubble partilces, fish etc, but I understand thats further out. Shame that its only in those few Limited Areas, makes the rest look blank. Corals everywhere wouldn't fit tho, so maybe mud piles, half covered stuff that fell in and so on?
Lobsters and small Critters interacting when you come to close is really nice. The Hitbox for catching by Hand seems horrible tho. Was pretty finicky to do while Swimming.
Nice Rocks. Their Placement isn't tho, just random single rocks with lots of Space in between? Put them on the bottom of cliffsides where they could fall off, around the Townwall to blend it all together, not just randomly in the middle of the Grassfield.
Similar issue with the swap between Grass and Clovers(?). The transition itself is alright, altho I'd prefer the grass getting shorter aswell as thinner, but just a giant round patch of Clovers in the middle of a dense grassfield looks really unnatural. And your Critters also seem to spawn randomly, and not in sensible locations. Some should favor spawning near flowers, other near trees and so on.
Windlines are nice, but sometimes seem to be too close to the floor, and especially too close to the Player. I forgot you implemented those, then had one just Line right through me, and got shocked thinking something shot me or something.
As difficult as catching crabs with the Hand is, as easy it is to catch butterflies with the Net.
Your Terrain transition near the River suffer from the same Issues as the Transitions everywhere, its just too aprupt, to much of a straight Line, doesn't feel very natural.
The dampening of the Music under the Water is a nice Touch.
Your Windlines clip through cave walls.
I have no Idea what the yellow number after the how much I caught means. But the catching is surprisingly fun, with the Butterflies flying up higher, forcing you to sometimes jump to get them makes it feel more natural then i.e. in Animal Crossing.
The Bamboo forest with the Windlines through it has potential, but then you enter and its just a dense forest of same-y plants with no undergrowth, flat Terrain and occassionaly a sprout. Camera also horribly clips to the nearest Bamboos, making for a not very pleasant traversion.
The cut grass apparently only gets shrunk in Z to 0, so it still rotates on the floor according to wind.
I have to precisely click on an invisible Part slightly above the Critter to catch it, but I can interact with the Hunting Cart from meters away?
I'll play more this evening/afternoon, I'll update this comment then. Is the Fairy stuff in yet? Or anything else new you'd like me to try out?