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(+1)

I played it last DD, and I had a lot of fun making different guns, even though I am really bad at games like this.

I recorded some gameplay (no commentary, just gameplay)

https://litter.catbox.moe/iz8uga.mp4

The link is going to expire in 3 days. It was my second run of this version. My first run only lasted 3 minutes, so not much point sharing it.

I am probably going to play more over the next couple of days when I got more time.

I like the UI additions. I probably didn't get far enough to see your newest enemy types.

Playing in fullscreen still puts the game in smaller window in top left corner.

Sometimes the "Your enemies" section has weird sprite scaling.

Now with your ui icons, I think it would be nice to have modifiers be written as "+5.0 to x, but -2.0 to y" instead of full text sentences like e.g. Sca description.

Maybe when you hover over a modifier, you could have two separate sections; one for the pros, and one for the cons, and have those new icons show up in there.

I might add more comments the more I play.

Keep up the good work.

Thanks for the feedback. 

Which browser did you use? Cause I tested it in Chrome and Firefox on Windows, and the scaling works fine.

Yeah, that's cause fullscreen is still not implemented. There's a fullscreen change event in JS, but a handler for it needs to be attached from a parent element, but the game runs inside an iframe, so there's no way to attach it. So... I don't know how to do it yet.

Yeah, showing more concrete changes applied by mods could be possible.

As for your video, if you ever play the game again, I'd suggest exchanging your low-rarity modifiers for higher-level ones. And using brakes.

I only played in fullscreen to record it. I used firefox on linux. You just told me fullscreen is not implemented, so don't worry about it. It's fine when played in a window.

I'd suggest exchanging your low-rarity modifiers for higher-level ones. And using brakes.

I forgot there were brakes. I will try exchanging more in future.

I was talking about the scaling of sprites and buttons in the next level preview. This is how it's supposed to look like:

Are you by chance playing an older version? Could you clear the browser cache and see if this issue persists?

(1 edit)

oh, that's what you meant. I am on the new version, because I see the stat icons when choosing modifiers.

take a look at this 

https://files.catbox.moe/p2nmw6.mp4

The scale is fine if I hide the description, but it looks like that button shouldn't be as wide as the window.


I just tested in Brave browser, and it looks fine just like in your screenshot

Edit: but for some reason the fps in brave makes it completely unplayable