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(+1)

Yeah putting in a V-sync option would probably suffice.

Currently adding the vsync option, I noticed the engine I'm using (godot) has vsync on as default. Since you ran the game with uncapped FPS from the start, by any chance do you have an app that could have uncapped the FPS automatically? I'm looking around and haven't been able to go above 16ms per frame without disabling Vsync.

(+1)

I have it disabled in the Nvidia control panel usually because it adds a bit of input lag and it really annoys me... So check your gfx card settings for that.

Maybe the nvidia control panel is overwriting godot's settings, removing vsync and uncapping the FPS. I played around with the new vsync button and it seems to work. I will figure out if it is enough next DD.


(+1)

Yeah it will overwrite depending on the setting in it. You can set it to always on or off or let the program you run decide.