Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice job on your first game jam submission! Making games, especially 3D ones, in such a short period of time is no easy task, so you should be proud of what you've put together. I especially liked the low-poly aesthetic and the way the light reflects when you move the camera. The models, animations, and set pieces all looked great and were well implemented!

I played to the end (at least, I think it was the end - I couldn't find any more enemies to defeat), and I can think of a few small tweaks that would make the game feel better as a player:

  • Since you're only controlling one character in this game, it would make more sense to automatically have them selected so that the player doesn't have to do that.
  • Indicators of who's getting hit and when would be super helpful. I couldn't tell if some of my shots were landing or not because there was no change visually or audibly. A sound effect, blood particles, a different animation, or a flash of light/screen shake are all different and (relatively) easy ways to help the player make sense of what's happening.
  • I felt like the player's run speed wasn't much faster than the walk speed, and it made the character look like he was slipping on ice instead of running.
  • A win/lose screen and an easy way to reset the game are all very helpful. I had to reopen your game every time I died so I could try again, which can be frustrating to some.

This is a really great start to game making, though, and I hope you continue to enter more game jams in the future!

Oh, one final thing - it's been a while since I've used Unity, but there should be a way to export a game so that it doesn't have to be installed. Personally, I don't like installing game jam games because I have to uninstall them immediately after and it slows down the process of playtesting. Happy game making!

(+1)

Thank you very much  for your kind words and your advice. Some of the things you mentioned I simply didn't have time to implement because, even tho it wasn't the first game I have ever made it was the first one I developed with the time restriction a game jam provides. It was definitely an experience and I have learned how to manage my time better in situations like these. I might even improve on this one if I have the time.

Thank you again and happy jamming!