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-The game goes all the way to the back instead of second place when I tab out in borderless mode.

-Resolution should be a dropdown menu instead of having to cycle through all of them. The button changing place all the time makes it even worse.

-The field of view and draw distance settings don't seem to do anything.

-The texture resolution setting affects some UI textures.

-I don't like the language in the options menu. Using words like "ftw" and "potato" makes the game come across as un-serious. The tooltips are also a strange mixture of being too non-technical to be useful, and too technical for the average player.

-There are no controls listed anywhere, and I couldn't figure out how to control throttle.

-The game shouldn't allow you to start without a weapon. I didn't know you could select different starting items at first because the controls in the bottom right weren't anchored properly.

-Needs a health bar. I also have no idea what energy does.

-Needs the option to select targets manually.

-Big ships keep rubbing themselves against you and there's no way to get them off since they're the same speed.

-How are you supposed to avoid damage? Enemies swarm you the second the game starts and pelt you until you inevitably die 2-3 minutes later.

Thanks for your in depth feedback.

  • I'll have a look into borderless mode to make sure it works as intended.
  • I've implemented the resolution in the DECO version. I plan to improve it further.
  • FOV settings are still WIP. Wondering if I should remove them and make them a game system.
  • Still figuring out how to work the reactiveness of the UI. WIP.
  • Agreed with the language options. They will be removed.
  • I'm working on a basic tutorial for controls.
  • Agreed with the weapon. Plan to further refine this in future iterations.
  • Health bar comes from upgrading the bridge. Still thinking about this system.
  • About manual targeting. I'm still debating whether to add this or not. I may create an iteration with manual targeting to get some feedback.
  • I'm planning on improving the AI so non-close combat ships stay away from the player.
  • Damage avoidance mechanics are still WIP.

Thanks for your detailed feedback. I'll add them to my list of TODOs.