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(+1)

holy shit mima

The game was nice and decently challenging, though I feel like a lot of the combos don't really have meaningful differences that make them worth using - I just kept using Light -> Light all the time, haha. Having a combo that lets Youmu dash like the enemies and Mima would be nice and make it more fair.

Good job overall!

Perhaps I should make her stabbing attacks from Heavy and Light > Heavy have a further thrust forward to differentiate from the other attacks. Also probably make Light > Light > Heavy even stronger. I also found myself doing Light > Light really often.