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I think this idea has a lot of potential. Despite the falling through the floor bug and the janky camera, I really had fun timing my movement to get to the elevator. Also, I felt like the enemy had too much of an advantage since he was able to go through walls, but was a good motivator to keep moving. The animation on the character was good too (I liked the little recovery in the arms when he landed from a jump). Nice job :)

Thanks! my day job is an animator so I didn't wanna just use motion capture from mixamo, I wanted to keep it true to the era and have jenky hand animation. Yeah I'm not exactly sure why He falls through the floor or why the eyeball dude sometimes ignores collision. Hes on block all. I think it's something to do with the psfx pack but can't be sure.