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I had to play on easy to get anywhere, mean I kinda sucked at the game, so take that into account when reading these comments.  :)

Fun idea!

Having the corn slow you down but not stop you is a fun twist on the traditional 'maze' formula.  I found myself consciously thinking about when I wanted to follow the maze and when I was better off just pushing through the corn stalks, especially if the farmers were hot on my trail!  :)

Having to press space to pick up the gourds slowed things down a little, but it also added some strategy because it wasn't enough to just get to the gourds, you also had to make sure you had time to pick them before the farmers got you.

Love the music, perfect fit for the game without being too obviously 'country' or 'farm' music!

The animation when the farmer catches you is brutal!  He really pins that poor turkey down!

It took me a while to figure this out, but the one thing that was throwing me was that even though the it's a strict top down view, the camera is rotated 45 degrees relative to the maze.   It shouldn't matter, but it gives everything a slightly 'isometric' feel to it, but that had my brain orienting the controls to the fence grid, meaning I would instinctively push up to move diagonally up+right on the screen, down to move down+left, etc.   Once I realized what I was doing, I was able to correct my brain and control correctly.  Probably my confusion is just a result of having played too many isometric games with funny controls as a kid. 

I turned the camera 45 deg to try making the corn maze feel less grid like (though that was probably not a good idea). I could try moving it back to 90 deg (or would it be 0 deg :O?). I could also make the ending less abrupt (my brother thought it was rather sudden as well, especially with the close up zoom-in).

Thanks for playing!