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(+1)

Sorry, but i cannot play it.

First it complains that it can’t find ucrtbased.dll and vcruntime140d.dll.  These are libraries used in debug builds of C++ applications that are only installed with Visual Studio.  Maybe you should reupload a release version.

However, even copying over these DLLs from another computer with VS, it only shows a blank window, and the console emits this error:

Crocodile Engine
irrKlang sound library version 1.6.0
Loaded plugin: ikpflac.dll
Loaded plugin: ikpmp3.dll
Using DirectSound8 driver
Initialised GLFW
OpenGL version: 4.6.0 - Build 30.0.100.9864
Created game window
ERROR::SHADER_COMPILATION_ERROR of type: FRAGMENT
ERROR: 0:52: 'f' : syntax error syntax error
 -- --------------------------------------------------- --
ERROR::PROGRAM_LINKING_ERROR of type: PROGRAM
Attached fragment shader is not compiled.
 -- --------------------------------------------------- --
Step 0: 35.3176

I do not know whether it is relevant, but my graphic device is an Intel UHD card, so i do not know how well it supports advanced fragment shaders.

Hey, thanks for the detailed error log. 

It's super weird because it is a release version. I think I might have screwed up some build setting...

Very frustrating but I guess I have to test the builds before the next jam

Hey, would you mind trying the new build? Unfortunately it's still dependent on Visual Studio but the shader error should be fixed