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A jam submission

SleeplessView game page

A short narrative game about nighttime anxiety
Submitted by arachnid56 — 1 day, 5 hours before the deadline
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Sleepless's itch.io page

What game engine did you use?
Custom c++ engine with opengl

Something you wanna say? ٩(^▽^)۶
Unfortunately this build requires Visual Studio to be installed. I will try to fix and re-upload another build soon

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Comments

Submitted

Hey.

Download link is disappeared somehow. I'm assuming you've taken it out for debugging and troubleshooting?

Please reply back to me here when you re upload it back. Really want to play it.

Btw, could you compile version for Linux?

Developer(+1)

Hey, I've uploaded another build. Unfortunately atm it's only windows and Visual Studio needs to be installed on the computer. I am still trying to fix this but I don't know if I will be able to before the jam finishes.

I hope it works for you

Submitted(+1)

Sorry, but i cannot play it.

First it complains that it can’t find ucrtbased.dll and vcruntime140d.dll.  These are libraries used in debug builds of C++ applications that are only installed with Visual Studio.  Maybe you should reupload a release version.

However, even copying over these DLLs from another computer with VS, it only shows a blank window, and the console emits this error:

Crocodile Engine
irrKlang sound library version 1.6.0
Loaded plugin: ikpflac.dll
Loaded plugin: ikpmp3.dll
Using DirectSound8 driver
Initialised GLFW
OpenGL version: 4.6.0 - Build 30.0.100.9864
Created game window
ERROR::SHADER_COMPILATION_ERROR of type: FRAGMENT
ERROR: 0:52: 'f' : syntax error syntax error
 -- --------------------------------------------------- --
ERROR::PROGRAM_LINKING_ERROR of type: PROGRAM
Attached fragment shader is not compiled.
 -- --------------------------------------------------- --
Step 0: 35.3176

I do not know whether it is relevant, but my graphic device is an Intel UHD card, so i do not know how well it supports advanced fragment shaders.

Developer

Hey, thanks for the detailed error log. 

It's super weird because it is a release version. I think I might have screwed up some build setting...

Very frustrating but I guess I have to test the builds before the next jam

Developer

Hey, would you mind trying the new build? Unfortunately it's still dependent on Visual Studio but the shader error should be fixed

Submitted

I wasn't able to play it, I have this error : the code execution cannot proceed because VCRUNTIME140D.dll wad not found.

Developer

Hey, yeah unfortunately i'm having issues with the build :( If I manage to fix it before the jam finishes, I will let you know