Ah, projectile platforms. Very skill-shoty, I like it.
A few things I'd like to point out: The lighting difference is drastic in some places, it causes a strain on my eyes, but I guess that's a more personal experience. Another thing is when Remilia lands on the ground while previously being mid-air, all of her lateral motion is lost, a bit of a setback on your mobility. The maps themselves are also huge, so it became a game of hide-n-seek, and the amount of places someone can hide basically covers the entire map, since supposedly there isn't a corner you can't reach.
All in all, this still reads like a get-gud kind of game, and I'm always up for the challenge!