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So, I experimented with all of the "You Lose" screens (actually, I just died a lot) and several of them seem to be pointing to a previous level. I.E. dying (lots) on level 8 says "Level 7 Lost", or something to that effect.

This is nice and whimsical. The level design is great and movement feels tight. I can echo that sentiment about the spikes, they are hard to figure out at first. All in all, I had fun with this and I really enjoyed the variety of environments that you created from such simple assets. It all "clicked" really well.

The last level was a fun twist! I never know what to rate narrative on an arcade-y game, but this had enough variety in it that I think it fits the criteria.

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AH you're right, I never caught that! It's simply that the level is stored in a single number. When you lose it's decremented so that you restart instead of progressing. It doesn't make sure the text says a different number in any way. It's not breaking anything, but yeah! :P

Thanks. And I simply didn't bother with story. This was mostly an excuse to make a platformer which is something I just don't usually do. Give those narrative stars to someone who did have story. :)

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Most enemies appear to be filled, so maybe filling in the spikes might make them stand out from the other background items.