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hi, srry this is a bit late. first, very excited to see this spiffed up! one of my favorites. 

alas, my first go produced this: 

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i don't think there's any way to advance that town. i have a disturbingly huge sample size of games (lol i played this a lot!) and none of them did that before.

also... i'm not really keen on how the windmills animation goes now? i know that's a nitpick but the previous animation was not jerk-y reality-glitch. the still pixel art might be neater but in motion it kind of interrupts the vibe.

i'd also humbly suggest a few adjustments in resource requirements, as usually you don't pay much of a resource X to build the thing that makes resource X. most of the game mechanic nails this; but in many cases, like with population, it's grindingly unbalanced. i estimate you need about 3 houses to achieve steady population growth, and with the cost list of each house ... ironically it's difficult to actually attract settlers.

what might put this over the top into legend mode would be more area effects bonuses, like woodcutter next to forest (or type of tree! i've farmed maps into one type of tree, just for the Aesthetic. mushroom farms are my favorite too.) or house next to apples or sheep next to open grass.

Hi there!

Your comment made my day, thank you :D
 I honestly never considered the possibility of the starting point to be surrounded by the mountains, like in your case, so I already made myself a task to take care of that so that does not happen.


Regarding resources - noted! We also changed how some of the resources "behave" and what they are used for, so hopefully we can balance it out so there is no grinding.

And regarding the last part - you can expect more of those indeed! We aim to make a lot of building to provide new unique actions and changes to the game mechanics, and more chains (e.g. when upgrading or building next to each other). Also, perhaps not in early build, we will be adding "prettify"ing options for some buildings, allowing you to customize how stuff looks but also brings in some bonuses. So.. stay tuned ^^

PS: I really liked the concept of a mushroom farm, so I am stealing that one for the game :D